
Indie Game Development
Create and sell original indie games on digital platforms.
About Indie Game Development
What is Indie Game Development?
Indie game development means creating video games independently, without publisher backing. You (and maybe a small team) design, build, and sell your own games on platforms like Steam, Itch.io, or mobile app stores.
It's creative, challenging work with potential for passive income—but success is rare and requires significant time investment.
The Honest Picture
Most Games Fail Commercially
| Reality | What It Means |
|---|---|
| 70%+ of Steam games sell <1,000 copies | Very competitive |
| Development takes longer than expected | Plan for delays |
| Marketing is half the battle | Building isn't enough |
| Most devs need other income | Don't quit your day job |
Why Some Succeed
- Unique and polished gameplay
- Strong visual style
- Smart marketing before and during launch
- Community building
- Persistence across multiple projects
Getting Started
Choose Your Path
| Approach | Learning Curve | Best For |
|---|---|---|
| Unity (C#) | Medium | Most game types |
| Godot (GDScript) | Low-Medium | 2D games, beginners |
| Unreal (C++/Blueprints) | High | High-fidelity 3D |
| GameMaker | Low | 2D games |
Recommendation: Start with Unity or Godot. Both are free and have extensive learning resources.
Learning Resources
- YouTube tutorials (tons available)
- Official documentation
- Udemy courses ($10-20 on sale)
- Game development communities
- Books on game design
Your First Project
Keep it tiny:
- Pong clone
- Simple platformer
- Basic puzzle game
- Anything you can finish in weeks, not months
Finishing something small teaches more than abandoning something ambitious.
Types of Indie Games
By Platform
| Platform | Development | Monetization |
|---|---|---|
| Steam (PC) | Flexible | Premium sales |
| Mobile | Constrained | Ads, IAP, premium |
| Console | Certification required | Premium |
| Itch.io | Any | Pay-what-you-want |
By Scope
| Size | Development Time | Team Size |
|---|---|---|
| Game jam game | 48 hours-1 week | 1-3 |
| Small indie | 1-6 months | 1-2 |
| Medium indie | 6-18 months | 1-5 |
| Large indie | 2+ years | 3-10+ |
Game Development Skills
Core Skills
- Game design (the "fun")
- Programming (making it work)
- Art/graphics (making it look)
- Audio (making it sound)
- Marketing (making it sell)
You Don't Need All Skills
Many successful indies:
- Focus on design/programming, use free/cheap art
- Have strong art, partner for programming
- Use asset stores for areas of weakness
- Hire contractors for specific needs
Learning Priority
- Basic programming/engine skills
- Game design fundamentals
- One specialty (art OR programming deeper)
- Marketing basics
- Expand from there
Development Process
Simplified Flow
- Concept - What's the game?
- Prototype - Does it work/feel good?
- Development - Build it out
- Polish - Make it professional
- Testing - Find and fix bugs
- Launch - Release and market
- Support - Updates and community
Common Mistakes
- Scope too big for first project
- Underestimating time needed
- Ignoring marketing until launch
- Not playtesting enough
- Giving up after first game
Marketing Your Game
Before Development
- Build in public (devlogs, social media)
- Start a Steam page early
- Collect wishlists
- Build community on Discord
At Launch
- Press outreach
- Steam visibility events
- Content creators/streamers
- Social media push
Reality
Marketing is often harder than development. Many great games fail because nobody knows they exist.
Realistic Expectations
First Game
Your first game probably won't make money. That's okay—treat it as education.
Income Scenarios
| Scenario | Revenue |
|---|---|
| Common | $0-1,000 total |
| Moderate success | $5,000-50,000 |
| Good success | $50,000-500,000 |
| Hit | $500,000+ |
Most developers need multiple games and years of experience before seeing significant income.
Alternative Paths
Freelance Game Development
Work on others' games for pay:
- Contractor for studios
- Asset creation
- Contract programming
More immediate income, builds skills.
Mobile Games
Different market dynamics:
- Faster development cycles
- Different monetization (ads, IAP)
- Higher volume approach
Content Creation
Share your journey:
- YouTube devlogs
- Patreon for supporters
- Tutorial creation
- Streaming on Twitch
Tools and Resources
Development
- Unity or Godot (engines)
- Notion for design docs
- Google Drive for collaboration
- Git for version control
Art
- Aseprite (pixel art)
- Blender (3D, free)
- Asset stores
Audio
- Audacity (free editing)
- BFXR (sound effects)
- Free music resources
Working While Traveling
Why It Works
- Laptop-based development
- No physical products
- Flexible schedule
- Creative work
Challenges
- Need good computer for development
- Large file uploads
- Focus for creative work
- Long development timelines
Who Should Do This?
Good fit if you:
- Genuinely love games
- Can commit years to the craft
- Accept most games don't profit
- Enjoy the process, not just outcome
- Have other income while learning
Not ideal if you:
- Need reliable income
- Want quick results
- Get frustrated by slow progress
- Only want to make AAA-style games
- See it purely as money-making
Getting Started
- Pick an engine (Unity or Godot)
- Learn basics through tutorials
- Build a tiny complete game
- Finish and release it (even for free)
- Learn from the experience
- Repeat with slightly bigger projects
- Build community along the way
The Bottom Line
Indie game development is a challenging, creative pursuit that can lead to income but rarely does quickly. Most developers spend years learning before seeing commercial success, and many never do.
If you genuinely love making games and can accept the odds, it's a rewarding path. Start small, finish projects, learn from each one, and build in public.
The games that succeed usually come from developers who made several games that didn't. Keep building.
Business Models
Frequently Asked Questions
Can I make games without coding?
Sort of. Visual scripting tools (Construct, GameMaker) and no-code engines exist. But most successful games involve some programming. Learning basics of C# (Unity) or GDScript (Godot) significantly expands what you can build.
How long does it take to make a game?
Varies enormously. A simple mobile game: 1-3 months. A polished Steam game: 6 months to 2+ years. Most beginners underestimate development time by 3-5x. Start with very small projects.
How much money can indie games make?
Most make less than $1,000 total. Many make nothing. Successful indie games can make $10,000-100,000+. Breakout hits make millions—but they're extremely rare. Go in with realistic expectations.
What game engine should I use?
Unity is the industry standard for indie devs—free to start, huge community, extensive resources. Godot is free and open-source, great for 2D. Unreal is powerful but overkill for most indie projects. Start with Unity or Godot.
Difficulty Level
Difficult 🥲
Level of Passivity
Active With Passive Options
How to Monetize
- Per Sale
- Paid Per Project
- Paid Per Hour