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Indie Game Development business idea

Indie Game Development

Create and sell original indie games on digital platforms.

About Indie Game Development

What is Indie Game Development?

Indie game development means creating video games independently, without publisher backing. You (and maybe a small team) design, build, and sell your own games on platforms like Steam, Itch.io, or mobile app stores.

It's creative, challenging work with potential for passive income—but success is rare and requires significant time investment.

The Honest Picture

Most Games Fail Commercially

Reality What It Means
70%+ of Steam games sell <1,000 copies Very competitive
Development takes longer than expected Plan for delays
Marketing is half the battle Building isn't enough
Most devs need other income Don't quit your day job

Why Some Succeed

  • Unique and polished gameplay
  • Strong visual style
  • Smart marketing before and during launch
  • Community building
  • Persistence across multiple projects

Getting Started

Choose Your Path

Approach Learning Curve Best For
Unity (C#) Medium Most game types
Godot (GDScript) Low-Medium 2D games, beginners
Unreal (C++/Blueprints) High High-fidelity 3D
GameMaker Low 2D games

Recommendation: Start with Unity or Godot. Both are free and have extensive learning resources.

Learning Resources

  • YouTube tutorials (tons available)
  • Official documentation
  • Udemy courses ($10-20 on sale)
  • Game development communities
  • Books on game design

Your First Project

Keep it tiny:

  • Pong clone
  • Simple platformer
  • Basic puzzle game
  • Anything you can finish in weeks, not months

Finishing something small teaches more than abandoning something ambitious.

Types of Indie Games

By Platform

Platform Development Monetization
Steam (PC) Flexible Premium sales
Mobile Constrained Ads, IAP, premium
Console Certification required Premium
Itch.io Any Pay-what-you-want

By Scope

Size Development Time Team Size
Game jam game 48 hours-1 week 1-3
Small indie 1-6 months 1-2
Medium indie 6-18 months 1-5
Large indie 2+ years 3-10+

Game Development Skills

Core Skills

  • Game design (the "fun")
  • Programming (making it work)
  • Art/graphics (making it look)
  • Audio (making it sound)
  • Marketing (making it sell)

You Don't Need All Skills

Many successful indies:

  • Focus on design/programming, use free/cheap art
  • Have strong art, partner for programming
  • Use asset stores for areas of weakness
  • Hire contractors for specific needs

Learning Priority

  1. Basic programming/engine skills
  2. Game design fundamentals
  3. One specialty (art OR programming deeper)
  4. Marketing basics
  5. Expand from there

Development Process

Simplified Flow

  1. Concept - What's the game?
  2. Prototype - Does it work/feel good?
  3. Development - Build it out
  4. Polish - Make it professional
  5. Testing - Find and fix bugs
  6. Launch - Release and market
  7. Support - Updates and community

Common Mistakes

  • Scope too big for first project
  • Underestimating time needed
  • Ignoring marketing until launch
  • Not playtesting enough
  • Giving up after first game

Marketing Your Game

Before Development

  • Build in public (devlogs, social media)
  • Start a Steam page early
  • Collect wishlists
  • Build community on Discord

At Launch

  • Press outreach
  • Steam visibility events
  • Content creators/streamers
  • Social media push

Reality

Marketing is often harder than development. Many great games fail because nobody knows they exist.

Realistic Expectations

First Game

Your first game probably won't make money. That's okay—treat it as education.

Income Scenarios

Scenario Revenue
Common $0-1,000 total
Moderate success $5,000-50,000
Good success $50,000-500,000
Hit $500,000+

Most developers need multiple games and years of experience before seeing significant income.

Alternative Paths

Freelance Game Development

Work on others' games for pay:

  • Contractor for studios
  • Asset creation
  • Contract programming

More immediate income, builds skills.

Mobile Games

Different market dynamics:

  • Faster development cycles
  • Different monetization (ads, IAP)
  • Higher volume approach

Content Creation

Share your journey:

Tools and Resources

Development

  • Unity or Godot (engines)
  • Notion for design docs
  • Google Drive for collaboration
  • Git for version control

Art

  • Aseprite (pixel art)
  • Blender (3D, free)
  • Asset stores

Audio

  • Audacity (free editing)
  • BFXR (sound effects)
  • Free music resources

Working While Traveling

Why It Works

  • Laptop-based development
  • No physical products
  • Flexible schedule
  • Creative work

Challenges

  • Need good computer for development
  • Large file uploads
  • Focus for creative work
  • Long development timelines

Who Should Do This?

Good fit if you:

  • Genuinely love games
  • Can commit years to the craft
  • Accept most games don't profit
  • Enjoy the process, not just outcome
  • Have other income while learning

Not ideal if you:

  • Need reliable income
  • Want quick results
  • Get frustrated by slow progress
  • Only want to make AAA-style games
  • See it purely as money-making

Getting Started

  1. Pick an engine (Unity or Godot)
  2. Learn basics through tutorials
  3. Build a tiny complete game
  4. Finish and release it (even for free)
  5. Learn from the experience
  6. Repeat with slightly bigger projects
  7. Build community along the way

The Bottom Line

Indie game development is a challenging, creative pursuit that can lead to income but rarely does quickly. Most developers spend years learning before seeing commercial success, and many never do.

If you genuinely love making games and can accept the odds, it's a rewarding path. Start small, finish projects, learn from each one, and build in public.

The games that succeed usually come from developers who made several games that didn't. Keep building.

Business Models

Product-Based 📦

Frequently Asked Questions

Can I make games without coding?

Sort of. Visual scripting tools (Construct, GameMaker) and no-code engines exist. But most successful games involve some programming. Learning basics of C# (Unity) or GDScript (Godot) significantly expands what you can build.

How long does it take to make a game?

Varies enormously. A simple mobile game: 1-3 months. A polished Steam game: 6 months to 2+ years. Most beginners underestimate development time by 3-5x. Start with very small projects.

How much money can indie games make?

Most make less than $1,000 total. Many make nothing. Successful indie games can make $10,000-100,000+. Breakout hits make millions—but they're extremely rare. Go in with realistic expectations.

What game engine should I use?

Unity is the industry standard for indie devs—free to start, huge community, extensive resources. Godot is free and open-source, great for 2D. Unreal is powerful but overkill for most indie projects. Start with Unity or Godot.

Difficulty Level

Difficult 🥲

Level of Passivity

Active With Passive Options

How to Monetize

  • Per Sale
  • Paid Per Project
  • Paid Per Hour

Useful Skills

Project ManagementWeb DevelopmentMarketing3D DesignSoftware DevelopmentBiz OpsAnalytics

Gig Type

Business Owner 🛠Freelance Service 🤝Product Seller 📦

Where to Find Work