
Create Mobile Games
Design and publish mobile games on Android and iOS platforms.
About Create Mobile Games
The Mobile Game Opportunity
Mobile gaming is a $90+ billion industry with billions of players worldwide. Unlike console or PC, mobile games reach everyone with a smartphone.
This creates opportunity—and competition. The app stores are flooded, making discovery the primary challenge. Success requires not just a good game, but smart marketing.
Realities of Indie Game Development
The Odds
Let's be honest:
- Millions of games exist
- Most earn almost nothing
- Success requires luck plus quality
- Development takes longer than expected
- Marketing can exceed development costs
But Success is Possible
Despite the odds:
- Simple, polished games find audiences
- Niche games serve underserved markets
- Quality stands out
- Lower costs mean profit at smaller scale
Types of Mobile Games
Hyper-Casual
| Aspect | Details |
|---|---|
| Development | 1-4 weeks |
| Monetization | Advertising |
| Skill needed | Low-Medium |
Strategy: Quick development, test many concepts, scale winners
Casual
| Aspect | Details |
|---|---|
| Development | 2-6 months |
| Monetization | Ads + IAP |
| Skill needed | Medium |
Strategy: Polish matters, retention essential
Puzzle/Art Games
| Aspect | Details |
|---|---|
| Development | 3-12 months |
| Monetization | Premium + IAP |
| Skill needed | Medium-High |
Strategy: Unique mechanics, beautiful design, premium possible
Game Development Tools
Game Engines
| Engine | Cost | Best For |
|---|---|---|
| Unity | Free (rev share at $100k+) | Most mobile games |
| Godot | Free | 2D games, learning |
| Unreal | Free (5% royalty) | High-end graphics |
| GameMaker | $99-999 | 2D, beginners |
Recommendation: Start with Unity or Godot.
Other Tools
- Art: Aseprite, Procreate, Blender
- Audio: Audacity, BFXR
- Publishing: Apple Developer ($99/year), Google Play ($25)
Monetization
In-App Advertising
| Ad Format | Revenue | Friction |
|---|---|---|
| Banner | Low | Low |
| Interstitial | Medium | Medium |
| Rewarded Video | High | Low (player-initiated) |
Networks: AdMob, Unity Ads, ironSource
In-App Purchases
Sell virtual items:
- Cosmetics
- Consumables
- Currency packs
- Remove ads option
Conversion: 1-5% of players typically
Premium
Charge upfront:
- No ads disrupting play
- Higher per-user revenue
- Fewer downloads than free
Price points: $0.99-9.99 typical
Development Process
Phases
| Phase | Focus | Timeline |
|---|---|---|
| Concept | Idea, prototype | 1-2 weeks |
| Development | Core gameplay | 1-6 months |
| Testing | Polish, bugs | 2-4 weeks |
| Launch | Store submission | 1-2 weeks |
| Post-Launch | Updates, marketing | Ongoing |
Marketing Mobile Games
App Store Optimization
- Keyword-rich title
- Compelling screenshots
- Engaging video
- Regular updates
- Encourage reviews
Marketing Reality
User acquisition costs often exceed revenue for indie games. Focus on:
- Organic ASO discovery
- Social sharing mechanics
- Building audience before launch
- Cross-promotion between games
Solo vs. Team
Solo
Pros: Full control, all revenue Cons: All skills needed, slower
Small Team (1-3 people)
Pros: Specialized skills, faster Cons: Revenue split, coordination
Many successful indie games are made by 1-3 people.
Building While Nomadic
Works Well
- Pure digital development
- Testing on personal devices
- Flexible schedule
Challenges
- Need decent devices
- App store management needs internet
- Long projects need discipline
Who Should Create Mobile Games?
This path is ideal if you:
- Love games and game design
- Have programming skills (or willingness to learn)
- Accept high risk, variable reward
- Can self-motivate on long projects
- Enjoy creative problem-solving
It's not right if you:
- Need reliable income
- Aren't willing to learn development
- Expect quick returns
- Don't enjoy gaming
- Can't handle potential failure
The Bottom Line
Mobile game development is challenging—the market is saturated, discovery is hard, and most games fail commercially. But the upside is real: a successful game can generate passive income for years.
Start small. Create a simple game, ship it, and learn. Your first game probably won't be a hit, but it teaches you everything for the next one.
The developers who succeed treat it like a business: test concepts quickly, cut losses, double down on winners.
Your breakout game might be your first—or your tenth. Start building to find out.
Business Models
Frequently Asked Questions
How much can indie mobile games earn?
Highly variable. Most indie games earn under $1,000 total. Successful casual games can earn $1,000-10,000/month. Breakout hits earn millions. Realistic expectations: a well-executed casual game might earn $500-5,000/month.
Do I need to know how to code?
Traditional development requires programming. No-code tools like Buildbox offer alternatives. For complex games, learning C# (Unity) or GDScript (Godot) is recommended. Many successful developers are self-taught.
What's the best game engine?
Unity is the industry standard—free to start, extensive resources. Godot is a free, open-source alternative. Unreal is powerful but overkill for most mobile games. Start with Unity or Godot.
How do mobile games make money?
Primary models: in-app advertising (interstitials, rewarded video), in-app purchases (cosmetics, power-ups), premium purchases, and subscriptions. Free-to-play with ads and IAP is dominant for casual games.
Difficulty Level
Difficult 🥲
Level of Passivity
Active With Passive Options
How to Monetize
- Per Sale
- Subscription
- Advertising
- Membership
- Donations