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Create Mobile Games business idea

Create Mobile Games

Design and publish mobile games on Android and iOS platforms.

About Create Mobile Games

The Mobile Game Opportunity

Mobile gaming is a $90+ billion industry with billions of players worldwide. Unlike console or PC, mobile games reach everyone with a smartphone.

This creates opportunity—and competition. The app stores are flooded, making discovery the primary challenge. Success requires not just a good game, but smart marketing.

Realities of Indie Game Development

The Odds

Let's be honest:

  • Millions of games exist
  • Most earn almost nothing
  • Success requires luck plus quality
  • Development takes longer than expected
  • Marketing can exceed development costs

But Success is Possible

Despite the odds:

  • Simple, polished games find audiences
  • Niche games serve underserved markets
  • Quality stands out
  • Lower costs mean profit at smaller scale

Types of Mobile Games

Hyper-Casual

Aspect Details
Development 1-4 weeks
Monetization Advertising
Skill needed Low-Medium

Strategy: Quick development, test many concepts, scale winners

Casual

Aspect Details
Development 2-6 months
Monetization Ads + IAP
Skill needed Medium

Strategy: Polish matters, retention essential

Puzzle/Art Games

Aspect Details
Development 3-12 months
Monetization Premium + IAP
Skill needed Medium-High

Strategy: Unique mechanics, beautiful design, premium possible

Game Development Tools

Game Engines

Engine Cost Best For
Unity Free (rev share at $100k+) Most mobile games
Godot Free 2D games, learning
Unreal Free (5% royalty) High-end graphics
GameMaker $99-999 2D, beginners

Recommendation: Start with Unity or Godot.

Other Tools

  • Art: Aseprite, Procreate, Blender
  • Audio: Audacity, BFXR
  • Publishing: Apple Developer ($99/year), Google Play ($25)

Monetization

In-App Advertising

Ad Format Revenue Friction
Banner Low Low
Interstitial Medium Medium
Rewarded Video High Low (player-initiated)

Networks: AdMob, Unity Ads, ironSource

In-App Purchases

Sell virtual items:

  • Cosmetics
  • Consumables
  • Currency packs
  • Remove ads option

Conversion: 1-5% of players typically

Premium

Charge upfront:

  • No ads disrupting play
  • Higher per-user revenue
  • Fewer downloads than free

Price points: $0.99-9.99 typical

Development Process

Phases

Phase Focus Timeline
Concept Idea, prototype 1-2 weeks
Development Core gameplay 1-6 months
Testing Polish, bugs 2-4 weeks
Launch Store submission 1-2 weeks
Post-Launch Updates, marketing Ongoing

Marketing Mobile Games

App Store Optimization

  • Keyword-rich title
  • Compelling screenshots
  • Engaging video
  • Regular updates
  • Encourage reviews

Marketing Reality

User acquisition costs often exceed revenue for indie games. Focus on:

  • Organic ASO discovery
  • Social sharing mechanics
  • Building audience before launch
  • Cross-promotion between games

Solo vs. Team

Solo

Pros: Full control, all revenue Cons: All skills needed, slower

Small Team (1-3 people)

Pros: Specialized skills, faster Cons: Revenue split, coordination

Many successful indie games are made by 1-3 people.

Building While Nomadic

Works Well

  • Pure digital development
  • Testing on personal devices
  • Flexible schedule

Challenges

  • Need decent devices
  • App store management needs internet
  • Long projects need discipline

Who Should Create Mobile Games?

This path is ideal if you:

  • Love games and game design
  • Have programming skills (or willingness to learn)
  • Accept high risk, variable reward
  • Can self-motivate on long projects
  • Enjoy creative problem-solving

It's not right if you:

  • Need reliable income
  • Aren't willing to learn development
  • Expect quick returns
  • Don't enjoy gaming
  • Can't handle potential failure

The Bottom Line

Mobile game development is challenging—the market is saturated, discovery is hard, and most games fail commercially. But the upside is real: a successful game can generate passive income for years.

Start small. Create a simple game, ship it, and learn. Your first game probably won't be a hit, but it teaches you everything for the next one.

The developers who succeed treat it like a business: test concepts quickly, cut losses, double down on winners.

Your breakout game might be your first—or your tenth. Start building to find out.

Business Models

Product-Based 📦

Frequently Asked Questions

How much can indie mobile games earn?

Highly variable. Most indie games earn under $1,000 total. Successful casual games can earn $1,000-10,000/month. Breakout hits earn millions. Realistic expectations: a well-executed casual game might earn $500-5,000/month.

Do I need to know how to code?

Traditional development requires programming. No-code tools like Buildbox offer alternatives. For complex games, learning C# (Unity) or GDScript (Godot) is recommended. Many successful developers are self-taught.

What's the best game engine?

Unity is the industry standard—free to start, extensive resources. Godot is a free, open-source alternative. Unreal is powerful but overkill for most mobile games. Start with Unity or Godot.

How do mobile games make money?

Primary models: in-app advertising (interstitials, rewarded video), in-app purchases (cosmetics, power-ups), premium purchases, and subscriptions. Free-to-play with ads and IAP is dominant for casual games.

Difficulty Level

Difficult 🥲

Level of Passivity

Active With Passive Options

How to Monetize

  • Per Sale
  • Subscription
  • Advertising
  • Membership
  • Donations

Useful Skills

Project ManagementMarketingSEOGraphic DesignSoftware DevelopmentBiz OpsAnalytics

Gig Type

Business Owner 🛠Product Seller 📦

Where to Find Work