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Develop an iOS App business idea

Develop an iOS App

Build and release a mobile app on Apple's App Store.

About Develop an iOS App

What is iOS App Development?

iOS apps run on iPhones and iPads. You build an app using Apple's tools, submit it to the App Store, and Apple users can download it.

The iOS ecosystem has advantages: users tend to spend more money, the platform is more standardized, and quality expectations are higher. But it also has barriers: you need a Mac, pay annual fees, and navigate Apple's strict review process.

The Honest Picture

Why iOS Attracts Developers

  • Users spend more on apps
  • Less device fragmentation than Android
  • Higher per-user revenue potential
  • Premium perception

The Challenges

Challenge Reality
Mac required $1,000+ investment
Annual fee $99/year to stay listed
App review Can be slow, frustrating
Competition Millions of apps
Discovery Getting found is hard

Realistic Expectations

Most indie iOS apps don't make significant money. Some do. The ones that succeed typically solve specific problems for specific audiences.

Getting Started

What You Need

Item Cost Notes
Mac $1,000+ Required for development
Xcode Free Apple's IDE
Developer Account $99/year To publish
iPhone Optional Simulators work for testing

Development Options

Approach Language Notes
Native iOS Swift Best performance, Apple-preferred
Flutter Dart Cross-platform (iOS + Android)
React Native JavaScript Cross-platform, web skills transfer

For solo developers: Flutter is increasingly popular because you can target both iOS and Android with one codebase.

Learning Path

If you're new to iOS development:

  1. Learn Swift basics (2-4 weeks)
  2. Understand iOS UI concepts (2-4 weeks)
  3. Build tutorial apps (2-4 weeks)
  4. Create your first simple app (4-8 weeks)

Budget 3-6 months before you're ready to build something real.

Finding Your App Idea

Where to Look

  • Problems you personally have
  • Underserved niches you know
  • Bad apps with good reviews (people want it but execution is poor)
  • Specific professional tools

Validation

Before building:

  • Search the App Store
  • Check competitor reviews
  • Talk to potential users
  • Estimate market size

Good Niches for Indies

Type Example
Productivity tools Niche task managers
Health/fitness Specific activity trackers
Education Focused learning apps
Utilities Specific calculators, converters
Hobby apps Niche interest tools

Avoid broad categories dominated by big companies.

Development Process

Simplified Flow

  1. Validate - Research, talk to users
  2. Design - Wireframes, user experience
  3. Develop - Build core features
  4. Test - On devices and simulators
  5. Polish - Fix bugs, improve UX
  6. Submit - App Store review
  7. Launch - Marketing, iteration

Keep Your First App Simple

  • One core feature
  • 2-4 month timeline
  • Something you can actually finish
  • Learning experience mindset

App Store Submission

Requirements

  • Developer account ($99/year)
  • App screenshots (multiple sizes)
  • App description
  • Privacy policy
  • App category and rating

Review Process

Apple reviews every app:

  • Typically 1-7 days
  • Can be rejected for many reasons
  • Requires fix and resubmit
  • Sometimes frustrating

Common Rejections

  • Bugs or crashes
  • Incomplete features
  • Misleading metadata
  • Privacy policy issues
  • Guideline violations

Read Apple's guidelines carefully before submitting.

Monetization

Revenue Models

Model Best For Notes
Paid upfront Quality utilities $0.99-9.99 common
Freemium Most apps Free + paid features
Subscription Ongoing value Recurring revenue
In-app purchase Games, consumables One-time extras
Ads Free utilities Lower revenue per user

Apple's Cut

Apple takes 30% of app revenue (15% for small developers under $1M/year and for subscriptions after year one).

Realistic Revenue

Downloads Possible Monthly
100-500 $0-100
500-5,000 $100-1,000
5,000-50,000 $1,000-10,000
50,000+ $10,000+

Most indie apps don't reach 5,000 downloads.

Marketing

App Store Optimization

  • Keyword research for title/description
  • Quality screenshots and video
  • Getting reviews
  • Regular updates

External Marketing

  • Social media presence
  • Content marketing
  • Community engagement
  • Product Hunt launch

What Works

  • Solving a real problem
  • Great user experience
  • Building audience before launch
  • Consistent improvement

Working While Traveling

The Challenge

You need a Mac, which means:

  • Carrying a laptop (MacBook)
  • Reliable power and internet
  • Secure workspace for expensive equipment

Making It Work

  • MacBook Air is light and capable
  • Cloud backups essential
  • TestFlight for beta testing
  • Remote debugging tools

Who Should Do This?

Good fit if you:

  • Have or can afford a Mac
  • Are interested in learning Swift/Flutter
  • Have patience for long projects
  • Accept uncertain financial returns
  • Want to build products

Not ideal if you:

  • Don't have a Mac (and can't get one)
  • Need income soon
  • Want guaranteed returns
  • Prefer client work
  • Get frustrated by review processes

Alternatives to Consider

Getting Started

  1. Get a Mac if you don't have one
  2. Download Xcode (free)
  3. Learn Swift or Flutter basics
  4. Build simple tutorial projects
  5. Create a small, finishable app
  6. Submit and learn from the process
  7. Iterate based on feedback

The Bottom Line

iOS development offers access to users who spend money on apps, but it requires real investment: a Mac, annual fees, learning time, and patience with Apple's review process.

Most indie apps don't succeed financially. The ones that do typically solve specific problems for specific audiences, with developers who kept improving based on feedback.

If you're drawn to building apps and can make the initial investment, start small. Build something simple, get it approved, and learn from the experience. Your first app is education; success comes later.

Business Models

Product-Based πŸ“¦

Frequently Asked Questions

Do I need a Mac?

For native iOS development with Swift, yes. Xcode only runs on Mac. Cross-platform tools like Flutter technically work on other systems, but you still need a Mac to build the final iOS app. Cloud Mac services exist but add complexity and cost.

How much does it cost to get started?

Apple Developer Program: $99/year. You need a Mac ($1,000+ for a capable one). An iPhone for testing helps but you can use simulators. Total: $1,100-2,000+ upfront, plus $99/year ongoing.

How hard is App Store approval?

Apple reviews every app submission. Common rejection reasons: crashes, incomplete features, misleading descriptions, privacy issues, or guideline violations. Review takes 1-7 days typically. Rejections require fixes and resubmission.

Is iOS better than Android for indie developers?

Depends on your app. iOS users spend more, so paid apps and subscriptions work better. Android has more global users, so ad-supported apps might do better there. Many developers use Flutter to target both platforms.

Difficulty Level

Difficult πŸ₯²

Level of Passivity

Active With Passive Options

How to Monetize

  • Per Sale
  • Subscription
  • Membership
  • Advertising
  • Donations

Useful Skills

Project ManagementMarketingWeb DevelopmentSoftware DevelopmentAnalyticsSEO

Gig Type

Business Owner πŸ› Product Seller πŸ“¦

Where to Find Work